The Shape->Save Cluster Key command in the Motion module allows you to define
cluster animation on an object using cluster keys at specific frame numbers.
Procedure
- Select an object with an active cluster.
- Select a frame using the time line pointer, or use the PlayControl command.
- Transform the cluster as desired.
- Choose the Shape->Cluster Key).
- Repeat the above for every cluster variation to be introduced.
Last updated 02-apr-1998